Virtual 3D Training Facilities Invoke Gaming Aspect, Lower Responsibility

Virtual 3D training facilities lower inferred responsibility due to their gaming nature, said Tatneft Oil Company’s Sergey Ostrovsky in a presentation at the EMEA HUG conference in The Hague.

“The reality that we see in 3D interfaces is in fact distorted compared to the actual reality,” said Ostrovsky in a translated speech.

“A 3D-reality is based on a certain gaming aspect and if a person perceives this as a game this means that the actual responsibility will be inferior,” he added.

Ostrovsky also criticised the price of the technology, calling it a trendy thing but too expensive.

The Tatneft representative went on to state that panoramic interfaces were a preferred option as a training facility for oil and gas professionals. In his speech, Ostrovsky stated that panoramic technology was “a proven idea”, referring to examples such as Google street view, and dismissed theories that it was inferior to 3D technology in terms of tactile immersion.

Ostrovsky also praised panoramic training technology for not having the ‘distortion aspect’ of 3D facilities. .

“[Panorama] It is not fully fledged virtual reality, but it is very close to a real picture,” said Ostrovsky



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